Thursday, April 30, 2009

New Facebook MafiaWars Feature: Achievements

Achievements - Now you have 14 new goals to accomplish. See how many Achievements you can earn.

* Each one will reward you for accomplishment as you play the game.
* Check out the Achievements tab on your profile page to see which actions will earn you a reward and a chance to brag.
* Each Achievement will give you an additional skill point
* This is the first batch of many to come.


Napoleon Complex
Earned by defeating someone with a bigger mafia

Unstoppable
Earned by winning 15 fights in a row

Armed & Dangerous
Earned by owning 10 Tommy guns

Personal Fleet

Earned by owning 500 town cars

The First is the Hardest
Earned by depositing $1,000,000

Personal Bailout

Earned by depositing $1,000,000,000

That's with a "T"

Earned by depositing $1,000,000,000,000

Nest Egg
Earned by depositing $10,000,000,000,000

Collector
Earned by vaulting any collection

Curator
Earned by vaulting all collections

Wing Man

Earned by helping out 10 friends who call for backup

Mercenary

Earned by helping out 200 friends who call for backup

Giver
Earned by sending ten gifts to your mafia

Spreading it Around
Earned by sending 501 gifts to your mafia

April 24 Updates on Energy Packs

Friday April 24th 2009
Game Updates - We made a few improvements to our energy packs.

* Based on user feedback we have reverted the changes made to fighting, robbing, and hitlists. Please let us know if you continue to experience problems.
* Now you can see how long until your next energy pack is available. A timer will be displayed on the home page.

Get those energy packs ready!

Thursday, April 23, 2009

Facebook MafiaWars Game Updates April 21

Feature Updates/Release Notes
Tuesday April 21st 2009
Game Updates - We made a few improvements to our fighting, robbing, and hitlists.

* Players can now only attack, rob or put a hit on players within a reasonable level range

* Players can not continually add the same person to the hitlist multiple times in a row

* Each hit put out will increase the minimum bounty for the next hit, within a short period of time.
The more you use the hitlist, the more expensive it will get.

* Now you can see how long until your next energy pack is available. A timer will be displayed on the home page.